![]() This would be fine if there was so some or map, but there is no map available to the player Instead the player is forced to memorize the location of previously visited areas. While you can save wherever you like, you always start the game at the beginning, with a teleporter transporting you to previously visited areas. The save system in particular does can be troublesome. However, the game still has some archaic mechanics. The game was originally released in 1999 and holds up fairly well today. Much of the game is puzzle solving, with combat serving as a break between puzzles. However, the game really shines when it focuses on puzzle solving. The combat is fairly simple, with basic combat involving locking onto an enemy and attacking them. The game features both combat and puzzle solving. The game follows the vampire Raziel as he seeks revenge on the vampire Kain. ![]() This has been as best as I can make it work so far.Legacy of Kain: Soul Reaver is the second game in the Legacy of Kain franchise. In steam, use the controller configuration shown here and follow instructions there on button assignment and learn how you use the ds4 via steam bigscreen mode. The Xidi dinput.dll file you specified does not allow me to choose gamepad as a method of controlling Raziel. ![]() To make spirit world work - use this d3d8.dll file along with this widescreen patch. Controls still a little buggy (ie jump button activates ring menu when underwater). It also doesn't allow assignment of R2/L2 buttons (Edit: apologies, this error was related to controller configuration selected in Steam, not the xidi dll)Ĭould you tell me what other files/mods have you used to make this work if any? I know you're working with a xbox controller, but though perhaps some files are similar.ĮDIT: I was able to make much progress - from a hodge-podge of files. This Xidi dinput file you list does not let me choose gamepad as controller. Im trying to do this on a ds4 controller and am having trouble. If anyone has been successful in accomplishing this, or seeking to find a solution as well, any feedback is appreciated. I know there are solutions to map keyboard keys to gamepad/joystick buttons but then you lose out on the fine control of movement, walking and running with the analogue stick. dll, the game crashes to desktop on launch.Ĭonsidering that XInput pads are going to be the staple for a long time to come, I believe it's important to find a solution for having an XInput pad have all buttons map-able. dll, the game behaves as if a controller isn't connected and cancels the option of choosing gamepad support in the menu. Thus far, i've tested XInput Plus ( ) and Xidi ( ). ![]() So.the idea is to use an XInput to DirectInput converter so the the throttle buttons are considered digital and can be assigned in the controller menu. According to documentation from Microsoft, this is intentional due to technical limitations of DirectInput and analogue buttons. The game technically works with the controller but the throttle buttons (LT & RT) aren't registered as assignable buttons. Testing has been done with the GOG version, running on Windows 10. I've recently been trying to get Soul Reaver 2 running properly with an Xbox One controller. ![]()
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