The "maximum value" control is the button you want to press to increase the missile's steering angle (make the missile go up in pitch or right in yaw) and the "minimum value" control is the button you want to press to decrease the missile's steering angle (make the missile go down in pitch or left in yaw). To control command guided missiles you set up axis controls for the pitch and yaw select the relevant control from the menu and click the edit axis button, this will display various controls you can edit. Can be easy to dodge if the missile is spotted soon enough.Have to stop controlling aircraft to control missile.Can be used as unguided proximity rockets.Much better manoeuvrability than beam riding missiles, and better than some heat-seekers.Unlike heat-seeking missiles, command guided missiles will not trigger a missile launch warning for the enemy player. It can sometimes be desirable to use command guided missiles as unguided, proximity-fused rockets such as in head-ons or if an enemy is dead in front of you (e.g. It takes a lot of practice to get good at using command guided missiles, however, such missiles usually have a large warhead and proximity fuse, making the job slightly easier. Guiding a missile will usually require you to stop controlling your aircraft, as guiding the missile to its target is hard enough without also manoeuvring your aircraft at the same time, so make sure there is no one on your tail before you fire one. In order to guide the missile you must set up guided weaponry controls (see below) after you have fired the missile you can then use the controls to manually guide it towards the target. In-game if a command guided missile is fired, and no further input is given, then it will act like an unguided rocket with a proximity fuse. Notice the lack of HUD elements relating to the missile, you have to watch the missile's flare and manually guide it to the target. Once the missile was fired the pilot would watch the missile (many missiles had a flare in the tail to aid visibility) and manually guide it towards the target, using a joystick.Īn AA-20 command guided missile, fired at a MiG-15 from a G.91 R/4. Command guided missiles are manually guided to the target by the pilot (or another crew member) of the aircraft which fired them. The most basic type of air-to-air missiles in-game are command guided missiles. By comparison, an air-to-air missile has an active guidance system, allowing it to fly towards and follow a target. When a rocket is fired it will simply fly along its trajectory until it hits something (a target or more often the ground), or self-destructs. The thing that separates air-to-air missiles from rockets is the presence of a guidance system. There are currently a few categories of air-to-air missiles available to use: command guided missiles, beam riding missiles, infrared homing (heat-seeking) missiles, and semi-active and active radar homing missiles. In-game they are a potent weapon to have at your disposal, allowing you to destroy enemy aircraft from several km away in some situations. 5 Semi-Active Radar Homing (SARH) missilesĪir-to-air missiles were added to the game in Update 1.85 they are available to many aircraft from around the Korean War era and onwards.4.4 List of infrared homing air-to-air missiles.4.1.4.2 Infrared Counter Measures (IRCM) systems.4.1.2 Slaving the seeker to an aircraft tracking radar.4 Infrared homing (heat-seeking) missiles.3.4 List of beam riding air-to-air missiles.2.4 List of command guided air-to-air missiles.
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